William Stout is a leading American dinosaur and
fantasy artist who works in the tradition of Frank Frazetta. He
was one of the first conceptual artists in a team of the world's finest
paleo-artists who contributed to what has become Disney Dinosaur.
In an exclusive Dinosaur Interplanetary Gazette
Interview, Stout reveals the origins of what will be the most
exciting dinosaur picture ever made:
D.I.G. How
and when did you first become involved with the Disney project?
William Stout: I was first approached way back in 1988. I had
just finished a two year stint as a designer for Walt Disney Imagineering.
I knew through the industry grapevine that the project was in the hands
of Paul Verhoeven as director and Phil Tippett (he had been selected to
animate the stop motion critters). I called Phil to make sure that nothing
was being done behind his back. He told me that he and Paul had dropped
out because they couldn't get approval for their $80 million budget, and
he gave me his blessing.
The plan then was to do the stop motion animation in either Czechoslovakia
or Hungary. The project drifted away (I assumed they couldn't get the financial
green light), came back, drifted away, came back. It seems like I was reapproached
about every three years.
Then about three years ago in 1997, I got a call from the film's
new producer, Pam Marsden. She seemed really on the ball and capable
of putting this thing into motion. After a long negotiation, I was hired.
I worked on the project for two months. That may not seem like a long time,
but I'm very, very fast.
D.I.G. Did you do conceptual sketches
or full renderings?
Stout: Pretty much full renderings. Most were in color, some
were in sepia tone, depending upon my time.
D.I.G. Of what?
Stout: I was hired to be part of the character design
team. I came up with designs for the main group of Iguanodon characters
(at many different age levels), the Carnotaurus, a Tyrannosaurus
rex, two Triceratops characters, Stygimoloch (a pachycephalosaur),
a nasty (but funny) trio of raptors (three different species: Velociraptor,
Garudimimus
and
Avimimus), an Opisthcoelicaudia (a Cretaceous sauropod
with a neck and spine sail), Euplocephalosaur (an ankylosaur) and
a Nyctosaurus (a kind of pterosaur).
In addition I painted five suggested scenes for the film. Since I haven't
seen the film I really have no idea as to what from the work and ideas
that I produced has survived to make the screen.
Those scenes were:
1) A velociraptor perched on top of a rotted tree trunk
2) A pterosaur perched on top of a Triceratops who is wallowing
in a lily pond
3) Our male & female lead Iguanodons engulfed in a sea of
flowers
4) The lead Iguanodons dwarfed by the spectacle of a dramatic
sunset
5) The lead Iguanodons in the pastoral splendor of a heavily
wooded swamp
D.I.G. Did you work directly with
any of the animators?
Stout: No, I did all of my work at home and brought it in at
the end of each week. I did get a lot of inspiration, however, from a brilliant
artist on the project, the film's art director, Thom Enriquez.
D.I.G. How did the story change
during the time you were involved?
Stout: It was essentially the same script I was handed back
in 1988. I am very aware of the Disney animated film process, so I'm sure
that Walon Green's script has changed dramatically since my involvement.
D.I.G. Did you have any ideas
or input on the way the dinosaurs actually moved? Weight? Range of limb/joint
motion? Squash and stretch?
Stout: Not at all, unless the animators were referring to my
1981 book, The Dinosaurs - A Fantastic New View Of A Lost Era. I
of course indicated action, weight and sagging, etc. in my drawings, but
anything you see on screen in terms of motion was directed by Ralph
Zondag and Eric Leighton and is ultimately the hard and thoughtful
work of the brilliant Disney animators.
D.I.G. Did you work on the "personalities"
of the dinosaurs?
Stout: There was not a lot of personality indication in the
early script that I had read, so I suggested personalities for each of
the characters I designed. I don't know if any of those personalities made
it to the final cut.
D.I.G. Have you seen any of the
final, rendered dinosaurs? How do you feel about them?
Stout: I have seen the two trailers (previews) for the film.
They're so awe inspiring that every time I see them my hair stands on end.
It looks like it could be the picture of the year, if not the decade. I'm
profoundly proud to be associated with this film.
D.I.G. Anything else you'd like
to add?
Stout:
Just one last thought I'd like to express. Making movies is a very hard
job. It can often turn out to be one of the worst experiences in
your life. Working on Walt Disney's Dinosaur,
however, turned out to be just about the most fun I've ever had working
on a motion picture. I'd really like to convey my appreciation to all the
great talents involved and send them a big "Thank You!"
March 31, 2000
Resources
William Stout
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William Stout Dinosaur Illustration
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William Stout DragonCon
Biography
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William Stout Fine
Art Prints
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William Stout Dinosaurs,
Penguins, Whales Exhibit
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William Stout Personal Website
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