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SPECIAL
EFFECTS PRODUCTION NOTES
Those folks at Centropolis are workin' their backsides off to bring the New 1998 Big G to rompin' stompin' life. Wanna know how they are doin' it? Read on!
Report Number
14
- Part II: With Dina Eaton, Music Editor
13
- Part I - Music Dina
Eaton, the music editor on "Godzilla,"
12
- Part 2 - Miniature Pyrotechnic/Mechanical
Effects Supervisor - Joe Viskocil
11
- Part 1 - Miniature Pyrotechnic/Mechanical
Effects Supervisor - Joe Viskocil
10
- Visual Effects Supervisor - Volker Engel
9
- Film Editors - Peter
Amundsen, David Siegel
8
- Visual Effects Editor, Peter Elliot.
7
- A Quiz! Don't cheat!
6 - Oh
No! It's missing! Help! Help! Help!
5
- The Creature Shop, headed by Patrick Tatopoulos
4
- Making a Lake
3
- Rear Screen Projection and Green Screen
2
- Shooting in Oahu
1
- In The Beginning - Shooting in NYC
(Ummm.
We're missing one of these. Does anyone have it? - Many Thanks to Gertrude
Smith for her help!)
G-
Factoid! The original Godzilla had a son
named Minya. So far, no one has ever figured out where the egg came from!
GODZILLA
Production Report #14
Godzilla Fan Network Newsletter Issue #14
Part II: With Dina Eaton, Music Editor
The first thing Dina will do when
beginning her work on a project is
spot the film. Sometimes
before even reading the script, she will watch
the entire movie or in some cases
just the available edited reels.
Spotting a film involves carefully
looking through the edited footage
and deciding where music "should
start and end" and what it "is trying
to do ... what it's trying to say...
(and) whether it's going with the
film...or if it's trying to take
the film in a slightly different
direction." Dina will discuss
with the director and the editors whether
the temporary music that has been
placed in the film works or not. Does
it need to be faster or slower?
Has it been conveying the right message
or feeling? And so on.
Temp music, by the way, is music that is
"temporarily" cut into a film to
help the editors and director see how a
scene or the overall movie is playing.
It is used to give them a sort
of "preview," if you will, of how
the finished film will ultimately look
and feel.
Next, Dina will look at each reel
of the film again and make very
detailed notes of exactly where
the director is interested in having
music in the film. She will
literally time it to the second as to where
and when each cue should start
and end. Along with each timing note,
she will also write a short description
of what is taking place in the
film at that exact moment and any
notes about desired emotional
responses: "particularly serious,
happy, light, fun, dark, etc." Then,
she will go one step further and
breakdown each and every cue. These
are called timing notes.
Using a program called CUE, Dina will time out
the exact moment a gun is pointed,
or a pivotal line is stated, or the
moment an actor turns their head
during the time a music cue is desired.
These notes will come into play
later when the composer is studying the
film or recording the score, and
he or she wants to have, for example, a
cymbal crash on top of a woman's
scream, then Dina can tell them at
exactly what moment the music should
swell, or lower, etc. for it to
later match the action in the film.
She can have up to 25 pages of
timing notes with almost 200 separate
"key" entries for a single five or
six-minute musical cue.
In addition to preparing the timing
notes, Dina spends a great deal of
time listening to scores from other
films, classical pieces, etc.
searching for music that can hold
the place for the original score until
it is recorded. Many times,
she will spend an entire weekend thinking
about the movie and then go shopping
for CD's with music she feels will
be useful to director and editors
to work with.
While the composer is writing, Dina
will continue to discuss the music
cues with the director, editors,
and producers: "How loud?, How
heavy?," etc.. She is a constant
liaison between the composer and
editorial - she's the composer's
eyes and ears. Once there is a solid
and agreed upon concept for the
music, Dina will begin preparing for the
scoring sessions. But along
the way, Roland and the editors are making
changes to the film. What
does this mean to Dina? It means constantly
re-timing the changes to the music
cues. If a shot is shortened or
lengthened then her timing notes
must reflect this - all of her timing
notes. Once a reel is locked
and no more changes are planned then Dina
will have it transferred to videotape
for the recording sessions. These
tapes are given to a video technician
at the scoring stage, which will
electronically add "clicks" and
"streamers" to the video footage via a
special video switcher and machine.
Clicks and streamers are symbols
used by the conductor, to visually
cue them to certain beats, musical
stings or swells, etc. that accompany
an action. They work a little
like a "the bouncing ball" used
to help people follow the words to songs
when the lyrics are subtitled on
TV, for example.
While the recording sessions are
in progress, Dina sits on the stage and
makes extensive notes on which
part of each take the composer and
conductor like. She will
also help keep detailed notes of the recording
session: what channel different
instruments were recorded to, or even
when were they featured for a certain
effect. Later, she will go back
and cut a musical performance for
each cue. In other words, she may
take the first twenty seconds of
take 1 of cue M1-05, then cut in the
next forty seconds of take 4 of
the same cue, then cut back to the next
15 seconds of take three, and back
again to take 1 until the music
sounds exactly as the director
and composer want it. Rarely, Dina says
is an entire take of a musical
cue used in a film. Just as a director
will cut for performance within
a given scene, so Dina does with the
musical score. She will literally
cut, down to a musical note, to
create a seamless edit. If
later, a cue for a particular scene or
sequence has been recorded, and
the film is changed, Dina again may have
to go in to a musical selection
and lengthen or shorten it to make it
"fit" the film. So whenever
you hear a music cue in a film, remember it
is almost always is going to be
made up many different pieces or takes.
Though Dina uses computers to digitally
edit the music, and finds them
to be very useful, she still feels
that cutting music for films has
become somewhat of a lost art.
In the "old" days, a music editor would
have to physically cut the actual
full coat magnetic sound strip to make
a change. Though it took
longer to make a change, she says that the
change was almost always right
the first time. Now with computers, Dina
feels that it is almost too easy
to try twenty different variations of a
cut before making a decision. It
keeps you from being as decisive. Of
course, the one big advantage is
the digital recording and playback of
music. Since there is never
a reduction in the quality, the music will
stay as pristine as it was when
first recorded, even after substantial
editing and transfers.
The best time or part of Dina's
job is the moment when she is finally on
the scoring stage and there are
100 musicians, and the first piece of
film finally runs, and the conductor
holds up his baton and cues the
orchestra and the first music cue
for the film is recorded. It's the
very first time that anyone sees
the music written specifically for the
film played along with it.
It is the moment her skin feels alive ...
it's "magical."
So when you see Godzilla look, or
step and the music comes in at the
right moment... you'll know who
was responsible.
GODZILLA
Part I - Music. Dina Eaton, the music editor on "Godzilla,"
In this issue:
2. ONLINE CHAT
--------------
As many of you know, we host bi-weekly live chat sessions with the cast
and crew of Godzilla. Today (Tuesday, April 21) at 5:30PM PST,
Kelly Van Horn, one of the producers of Godzilla, will be in our chat room
to answer your questions about the movie. Here's your big chance
to rub elbows with the Hollywood mogels!
3. GODZILLA PRODUCTION REPORT #13
---------------------------------
By Will Plyler
Dont forget that there will be more information on "Godzilla" at
www.godzilla.com, and there will be additional exclusive stories on
the
production at the sci-fi entertainment site Eon Magazine at http://www.
eonmagazine.com -- so check out both! And if you have enjoyed
reading the
production reports so far definitely visit our weekly "live" chat sessions
on Tuesdays and Wednesdays. Ask the artist yourself those burning
questions youve been wondering about!!!
Music. Its one of the most important elements of any film.
Before
dialogue or even sound effects ever showed up in or "on" films, there
was
some kind of music accompanying the movie images. Many people
will even
argue that there never were any truly silent films since almost
all had
an organist to play along with them. Most of you, if not all
of you, are
familiar with what a composer does for a film. But, Ill bet very
few of
you know what a music editor does. Im sure youve seen the credit
in the
credit roll at the end of a film, but what exactly does this person
do? I
sat down with Dina Eaton, the music editor on "Godzilla," to
discuss her
background and more importantly her role in helping to bring Godzilla
to
the screen.
Dina, who is English, was actually born in Germany. Her father was in
the
Ministry of Defense. At the age of three, she moved to south
England and
lived there for six years. She moved back to Germany again
for three
more years, where every Thursday, she would go to the movies.
There Dina
would watch a number of monster and fantasy films - she loved the Ray
Harryhausen films. She thought films were "wonderful and magical."
When
she was twelve, her family moved back to the south of England, Sussex
to
be exact, for good.
Growing up, Dina studied the recorder and the piano - she had a very
musical family. Her uncle was a composer and her grandmother
played
the
piano. And almost every other member of her family played musical
instrument. About once a month, she and her family would go to
Brighton
for lunch, and then "retire into the drawing room" to play for the
afternoon. At sixteen she decided she would marry a film director -
and
she eventually she did. Dina continued to study music through "high
school" and college. She attended a college in Oxford where she
studied
communications. There she made three super 8 films. One
was an animation
- very experimental. The other two live action. One of
the films she
wrote and directed was based on a James P. Levy book - it turned out
to be
about a ten to fifteen minute film.
At twenty one, she moved to London. One morning, after being there
about
two weeks, she woke up and decided to work in the film business.
Dina
went through the telephone book yellow pages and wrote about 25 letters
to
film editors inquiring whether there were any positions available.
A few
editors wrote her back. One recommended a person they knew at
"60
Minutes," a European branch of the show, who was looking for an assistant.
Dina "rang" the guy, who asked if she knew how to sync dailies.
She lied
and said "yes." She figured even one minute in a cutting room
was better
than none. When she arrived at work, she confessed to not knowing
how to
sync sound and picture. He gave her the job anyway. What
was supposed to be a one week assignment blossomed into a three month position.
There she met quite a few people. One of whom helped her get her
next job on a film called "The Dove" as second assistant editor.
The film was produced by
Gregory Peck.. This was her first feature film. It was
shot in the
Galapagos Islands. The editor was John Jympson who cut such films
as "A
Hard Days Night," "Zulu," "Where Eagles Dare," and more recently "In
&
Out."
She followed John onto his next film, a musical called "The Old Curiosity
Shop." It was on this film that Dina met the man who would later become
her husband the films director. When she was finished with working
as a
second assistant editor she moved over to help the music editor on
the
project. After "Shop," she went to work on a little Sci-Fiction
film
called "Star Wars." She worked on "Star Wars" for three months,
syncing
and logging dailies, while it was being shot at EMI Elstree Studios
in
North London. The film eventually moved to Los Angeles where
Marcia Lucas took over. Even though she didnt continue with the film,
Dina had a
wonderful time on the film and enjoyed hanging out with Mark Hamill
and
Harrison Ford.
Dina went to work on "Return of the Pink Panther" and the "Revenge of
the
Pink Panther." She worked as a first assistant editor and did
some music
editing for the projects. "Return of the Pink Panther" was one
of her
favorite films she ever worked on. They went on location to Hong
Kong for
three weeks, and then to the South of France to film the rest of the
movie. Blake Edwards was "wonderfully extravagant and fabulous
and very,
very clever." In addition, the friends she made on the
film she
continues to stay in touch with to this day. She followed
the music
editor onto the "Great Muppet Caper," then went to work on Hensons
"The
Dark Crystal." First working as an effects editor then as the
music
editor. This was her first role as the music editor on a film.
Next were
such films as "Top Secret," "Mad Max Beyond Thunderdome," "Sunchasers"
"Sheltering Sky," "The Borrowers," and "Tomorrow Never Dies."
After the
Bond film was over she reminded the composer, David Arnold, that she
had a green card and could work in America. Dina soon got the call
from David
to come work on "Godzilla."
Next week, Ill finish up with Dina by taking a look at exactly
what a
music editor does on a feature film...
GODZILLA
Production Report #12
Part II of My Interview with Joe Viskocil
You may have
blown up a model car or two when you were growing up just as
I did, but for Joe there are many more steps involved than just
putting a lit firecracker underneath
a toy car. For example, let's say a
producer wants to blow up the Statue
of Liberty. There are many things
you have to consider, Joe pointed
out. You cannot just throw in some
powder and blow the model up.
Joe has to think about all the variables:
what the model is made of, how
big the model is, camera speed, camera
lens, film, what kind of pyro,
how much pyro, overall look whether it be
a fireball or a lot of sparks -
whatever the director wants.
The key to blowing
up a miniature is scoring and debris. As soon as the
model is finished, Joe immediately
begins "tearing it apart." He'll
score the model depending on what
direction he wants the explosion to go
in. Scoring involves slightly
cutting away at the area he wants the
explosion to take place on the
model. Once the desired "section" of the
model as been "weakened", Joe will
then add the explosives into it. He
can usually do one test on the
material that the model is made of and
then be ready to know how to properly
prepare the model itself. Another
very important factor that must
be taken into account is timing. Joe
has to think about how to choreograph
the "bombs". Per his test, he
will know when ever single explosion
needs to go off. With the naked
eye, an explosion looks like one
giant fireball, but on film an audience
will see ever-single explosion
going off. Joe must know exactly how an
explosion will appear on film,
frame by frame, in his head before the
cameras ever roll.
The one thing
he strongly believes in is more finesse than explosions.
He generally works with black powder,
smokeless powder, gasoline, Primo
chord (a rope like substance that
travels at 22,000 ft per second and
cuts through objects like a blow
torch and shatters it without flame and
smoke). In addition, he uses
titanium, magnesium, and zinc to give the
explosion different looks - he
can literally paint with fire. In "Star
Wars" for example, he kept all
the Tie Fighter explosions green since
their "lasers" were. He will
take into account as many factors as
possible when designing the size
and overall look of an explosion.
Many times Joe will study footage
with a director from other films and
even real life footage to help
match a particular vision the director
has.
Throughout the
night, before an explosion is to be filmed, Joe goes over
the shot again and again in his
head. He gets little if any sleep.
Once on the set the next day, he
will usually go over with his crew what
needs to be done - i.e. running
lines, additional scoring on the model,
placement of explosives, etc.
Joe almost always makes the bombs himself
though. After his crew has
prepped everything, the area is secured by
the assistant directors.
Then, the only thing Joe needs to hear is that
all the cameras are completely
set, the lights are perfect, and nothing
needs to be changed. Once
he starts loading up the explosive chemicals
there is no turning back - his
adrenaline is pumping and he is focused
110% on the task at hand. When
everything is ready, he'll give the go
ahead signal. All is quiet.
The cameras roll (at very high speeds),
and Joe sets off the explosion.
After cut is called, the area has been
cleared, and any fires extinguished,
he will then study the shot with
the director on a special "slow
mo" video machine to make sure
everything went as desired.
In Joe's case, a second take is rarely
ever required.
Working on "Godzilla"
has been one life long dream fulfilled for Joe.
He grew up watching the "big guy"
stomp all over Tokyo. He particularly
loved the films because of all
the miniature pyro work done in them. And
for this new version, he keeps
the tradition going by destroying a lot
of landmarks in New York.
The biggest difference Joe had to keep in
mind with this film, versus the
originals, was that Godzilla was gonna
be CG (computer generated).
Many of the effect shots he created had no
Godzilla in them at all.
So Joe had to imagine what the surroundings
would look like once the creature
finished with them. For example, if
Godzilla puts his "hand" into a
building it doesn't explode it implodes.
Or if his tail hits something,
again a building would cave in, not out.
Joe took a fairly low-tech approach
to creating these effects with the
use of cables and counter weights.
For these "implosions", wires were
attached to the façade of
a model building, and pulled inward by cables
and sandbags that were electronically
tripped. Later, when Godzilla is
added in and it will look like
the CG creature is actually there causing
mass destruction.
In addition
to that effect, Joe and his crew did a number of miniature
rain, smoke, and lightning effects
for other shots in the film including
a large ship model filmed in an
outdoor tank - which Joe considers as
"some of the best stuff (he's)
ever done." He says, that the key to
doing effects for films with CG
creatures is putting elements into the
shots that are real. These
elements, that he and his crew create, are
generally shot against black or
a greenscreen - for example, mist, dust,
rain, miniature debris, and so
on. They are later digitally added into
the shot containing a CG character/creature
to help "sell" it's
interaction with real life settings.
For example, if Godzilla takes a
step, then dust and dirt would
kick up - that is if he was really there
and walking down the streets of
New York. Joe feels that there must be
a mix of real elements, miniatures,
and computer generated images. He
still strongly believes in the
personal touch - i.e. hand done effects.
Without the human element, a shot
looks too sterile and fake to him.
On March 1st,
Joe is going to London where he hopes to work on the live
action version of "Thunderbirds."
A life long dream.
GODZILLA
Production Report #11
Part I: Joe Viskocil
A few days ago, I was fortunate enough
to sit down with Joe Viskocil,
our Miniature Pyrotechnic/Mechanical Effects Supervisor,
and discuss his
work on "Godzilla" and his experiences leading up to
the film. Though
born in Chicago, Joe actually grew up in South Gate,
near Long Beach,
California. At age 11, his father brought him two
"Famous Monsters of
Filmland" magazines one day. Instantly, Joe became
interested in the
movies. They "blasted (his) imagination into another
realm (he'd) never
seen before." He read the magazines cover to cover,
and from then on he
knew he wanted to be apart of the movies. But what
really pushed him
"over the top," was seeing Ray Harryhausen's "Seventh
Voyage of Sinbad."
He thought, "How did he do that? I gotta be a part of
(this)." During
his middle teens, Joe would take a bus from South Gate
to Hollywood
where he collected movie stills and posters. He
was a real fan of films
- in particular "War of the Worlds," "This Island Earth,"
and Jerry
Anderson's "Thunderbirds." Joe loved all the of
the miniature work done
in those movies.
At 21, he left college and started
his very first job on "Flesh Gordon."
Joe figures he learned more in two weeks working on that
movie than he
would have in two years at film school. He started
as a production
assistant doing everything from sweeping floors to building
some models.
Joe could do anything he wanted. So along with
Dennis Muren (of ILM
fame), Tom Sherman, and Mike Miner, Joe helped to create
shots for the
film. During the production he became almost obsessed
with destroying a
castle model built by Tom Sherman. He begged to
blow up it. At one
point Joe actually got on his knees in a restaurant and
pleaded with Tom
to let him blast it to bits. The production couldn't
find anyone in
Hollywood who "could make the small look big" so they
let Joe take his
best shot at it. This would be the first time he
ever blew anything up.
There was no one who specialized in
miniature pyrotechnics, so he saw
this as his foot in the door and a career in the industry.
So Joe went
out and learned all he could about chemistry - what to
do, and more
importantly what not to do. He even found a mentor
who taught him how
to mix the chemicals to get the proper look for an explosion.
Joe
learned there are "a million ways to create a look, a
texture, and a
color in the way of chemicals." His attention to detail
and extensive
research paid off. The effect went off well and
the filmmakers were
very pleased. Joe was on his way.
Four years later, he got a call to
do "a little film called 'Star
Wars'." George Lucas was looking for someone to do miniature
pyro. Joe
had heard of the film three years earlier when Lucas
had shown "American
Graffiti" to a group of USC film students. After
the screening, Lucas
was asked about what his next project was. George said
only two words...
"Star... Wars." Well, that was all Joe had needed
to hear. He "flipped
out." He was so excited about the possibilities
behind a title like
that, that he went to Marin County. Joe arrived
with only a reel of
16mm film, his portfolio, and no appointment at all.
But the next thing
he knew, he was working on what has now become one of
the most famous
films ever.
During his time on "Star Wars," Joe
created the "zero gravity explosion
process." This technique has the explosives mounted
on the ceiling of a
stage facing towards a camera on the ground. The
explosion blows
downward and at the camera thus creating a look like
it is in space or
"zero gravity." And from that discovery, he created
one of the most
memorable screen images in the last twenty years - the
Death Star
exploding.
After "Star Wars," Joe went on to
work on such notable films as "Empire
Strikes Back," "Terminator" 1 & 2, "The Abyss," "True
Lies," "Apollo
13," and "Independence Day." In addition to his
miniature pyro work,
Joe has worked on commercials, and rock videos (including
some for
Michael Jackson). But he can also blow up real
cars, simulate
rainstorms, etc. Joe feels that you can easily
get type cast in a
particular position in the industry. And though
he loves what he does,
he is very interested in working more with "full size"
mechanical
special effects. He loves to be on the set when
"adrenaline is pumping"
and the gags have to be on time, and ready to go because
the cast and
crew are waiting.
Next issue, I will finish my talk with Joe and
give you a behind the
scenes look at what steps Joe goes through every time
he has to blow
something up....
GODZILLA
Production Report #10
This week
I had a chance to catch up with our incredibly busy Visual
Effects Supervisor, Volker Engel.
Volker was born, and raised in
Germany, where he began at the
age of seven, watching Walt Disney and
Charlie Chaplin films on a small,
plastic no frills projector. He would
spend hours watching the short
films over and over again, day after day.
Volker's projector had a crank
on it that allowed him to study the films
not only forwards and backwards,
but more importantly, frame by frame.
He would study the movements in
each frame and his helped him to
understand "the technique of how
you put (the) frames together." From
that moment on he was hooked on
these magical images. At fourteen,
Volker bought his first camera,
and began making his own films. Some
stop motion, others live action.
While making his first "epics," "Star
Wars" came out and changed his
life forever. It was this film that
inspired him to try his own explosions
and miniature effects. Volker
experimented with all types of
techniques in 8mm-matte paintings,
models, etc.. This early
passion led him to his first studies in the
field of animation. At film
school, he continued his work in animation
while also learning about live
action film making.
While receiving
a ride home one day, a film school friend of Volker's
made an unplanned stop at a bookstore.
It was there that Volker met a
man who would introduce him to
Oliver Scholl (Oliver later became the
production designer on "Independence
Day" and "Godzilla"). Oliver then
introduced Volker to a well known
German film maker who, amazingly
enough, worked less than 300 yards
from Volker's apartment ... Roland
Emmerich. One afternoon,
Volker took a video tape of his work to show
him. Roland was so impressed
with his work that he hired Volker as a
model maker on "Moon 44."
At first Volker simply built models, but as
time went on, he became more involved
with all of the effects on the
film and even oversaw filming some
of them. Roland recognized Volker's
amazing contribution, gave him
a raise, and final credit as Visual
Effects Supervisor. After
"Moon 44," Volker traveled to the US and
worked as model maker on "Universal
Soldier." As before, he ended up
making a more substantial contribution
to the film than originally
planned. After his work on
the film was completed, Volker returned to
Germany and to his studies.
The film school he was attending eventually
asked him to teach classes at the
university. Then one day came the
phone call from Roland. He
explained that he was doing this film about
aliens that attack earth-sort of
a "War of the Worlds." Before Volker
knew it, he was once again on a
plane to the US. This time to stay for
quite a long time, and, as you
probably know, to go on to win an Oscar
for his work on "ID4."
When Roland and
Dean began assembling the crew for "Godzilla" one of the
first people they called was, of
course, Volker. He along with many of
the same FX artists, camera crew,
and visual effects technicians
returned to work on "Godzilla"
and interestingly enough, to the exact
same buildings that we shot "ID4"
in. As a visual effects supervisor,
Volker's role is to be "the director
for the visual effects." Even
though he now has a very good understanding
of Roland's style, they
still discuss all of the shots
and study the story boards extensively.
He's there to keep an eye on every
aspect of the visual effects.
Volker's day usually begins day
at 7:15 am at the VFX stage. He watches
the dailies (from the day before)
of the elements they shot. It could
be anything from an entire city
block exploding to shots of rain against
a black background. Next,
he heads out onto the stage to look at and
discuss the shots needed for the
day. Volker will set up the shots with
his crew and then they will begin
the long, and many times tedious,
process of trying to make something
that doesn't really exist look real;
or a model that is only three feet
tall look over thirty stories tall.
Every element, i.e. a miniature car, a plane, an explosion, etc is shot
separately so they can be individually
manipulated in any way shape or
form necessary to fit properly
into a shot. Next, Volker would then
head to main unit filming where
he would watch over any of the shots
being filmed that would eventually
require an effect being added in.
Volker could recommend that the
scene be filmed in a certain way so that
it would better allow an element(s)
to be added to later. Now that VFX
filming is complete Volker spends
his days helping to supervise the over
2,000 elements as they are integrated
into the movie.
Having to oversee
almost 400 shots for the film can be overwhelming, but
from what I have seen so far, Volker
and the VFX team are once again
creating some eye popping shots.
Interestingly enough, it is Volker's
dream to one day do a film that
only requires a significantly smaller
number special effects shots.
He would love to have the time to really
concentrate on making each shot
perfect. Until then, he will continue
to trash, crash, and generally
annihilate some of the most famous cities
on the planet.
From: Godzilla
2/04/98 16:20
Subject: Production Report #9
GODZILLA
Production Report #9
As
many of you are aware, a film is not shot in sequential order
and then simply "taped" together
into one long piece of emulsion. It takes
a film editor, working with
the director, to put all of the different shots
and scenes together into one cohesive
story - with a beginning, middle,
and end. There are actually two
editors working on "Godzilla" -- Peter
Amundson and David Siegel, A.C.E..
Though both are feverishly working to cut scenes so the film will be ready
for May 20th, David was able to take a few minutes out of his day to talk
with me about his work.
David majored in pre-veterinary medicine and minored in film
studies at Cornell University and
Ithaca College. After graduation, he
worked for several years at a commercial
editing house in New York. David worked on number of "spots" including
some with such noted celebrities as Joe Namath, Farrah Fawcett , and even
Jimmy Stewart, who did an ad for Firestone Tires. David gained a great
deal of experience cutting sound effects as well as picture. From
there he went on to work on Warren Beatty's "Reds" in 1980 as an assistant
editor. The editorial crew blossomed from 15 to over 65 people in
a very short time, and David had to supervise the group. After "Reds,"
he served as an assistant editor and/or standby editor on "Prizzi's
Honor," and "Silkwood," and then even worked with Ron Howard for five years.
But
it was a project with David Lynch
that brought him out to Los Angeles,
which eventually led him towards
a nomination for an Emmy for "Law and Order." In addition he worked
on the series "Fallen Angels," produced by Sydney Pollack, with such directors
as Tom Cruise, Peter Bogdanovich, Michael Lehmann, and Agieszka Holland.
Now as a full fledged picture editor, David explained that he
feels it is his job to "help the
director and writer tell the story in the
best possible way... storywise
and visually." He works very closely with the production team to
make selections of the best takes and angles from each day's dailies. David
must take all of the pieces shot over a number of months and put them together
in a way that best tells the story. On the first day of shooting,
David begins his work. He assembles scenes as the movie is shot.
This helps the director see if any shots are needed to help complete a
scene, but even more so it helps have the film cut a few weeks after shooting
is done. Particularly with a film like "Godzilla" it is necessary to have
the film, in even a rough form, as soon as possible so the visual effects
crew can begin working on the needed computer generated elements.
Though David does find it a little "tricky and certainly challenging" to
cut a film without the main character in the movie yet, he has found
ways to get around this problem. He frequently uses sound effects,
music, and even visual cues to "place" Godzilla in a scene and help him
with the timing of his cut.
On most movies, there is only one editor on the project, but in
the case of larger films like "Godzilla"
more than one person is needed to
finish the film in time.
This is the first film for David cutting with another
editor, but he and Peter share
the work and "their sensibilities are very
similar." Besides, David feels
that "the material dictates the cutting" and he tries not to impose his
own personal style on the film, but rather let the footage suggest out
the scene and ultimately the film should be assembled.
David works on an a computerized editing machine called an AVID.
It is based on an Apple computer
system. The AVID allows David to edit the film in a nonlinear fashion
- not in sequential order. In other words, he can pull a shot or
scene from the end of a "reel" and easily move it to the head without effecting
all of the elements involved. In the old days, if the director or
editor wanted to move a shot around, it would take hours to fix the sound,
etc. that was effected by the move. Each day, he has the dailies
transferred to Beta video tape. From the Beta tape he then transfers
the footage and inputs it into his computer. David can run eight sound
channels, two dialogue tracks, three or four effects tracks, and several
music tracks at one time while working. His editing controller is
hooked six AVID computer towers. Each tower has 63 gigabytes of hard drive
space - that's over 30 times the capacity of most home computers.
Once the film has been cut together a list of the shots is generated with
matching code numbers to the original piece of film. A "real" print
of the film is cut so it can be shown on the big screen. The editors ultimately
like to see film this way to allow them to judge the proper timing of shots
and the overall pace of the film. Ultimately the film is finished in the
old fashion way. Film is literally cut and spliced together along
with the dialogue, music and effects tracks. Until that time, David
enjoys using the modern technology available to him and the ease with which
it allows him to do his work.
From: Godzilla
1/20/98 16:20
Subject: Production Report #8
GODZILLA
Production Report #8
Since we
are heavily into post production on Godzilla, I thought
this would be a great time to give
you an up close and personal look at
the people helping to put this
summer's blockbuster together. Some of
the most important crews on any
film are the editors. They are the
ones responsible for assembling
all the footage shot into one finished
and coherent story. They have to
sift through the thousands upon thousands of feet of film just to find
the perfect shot or take.
This week I would like to introduce
you to our Visual Effects Editor,
Peter Elliot.
A graduate of Cal State Northridge film school, Peter
began his film career as a sound
effects. This is someone who arranges
and "cuts in" all the sound effects
you hear in a film - gun shots, car
horns, a baby crying, etc..
He worked on twenty films in two years, as
a sound cutter, before moving onto
picture editing. Peter started
working as an assistant picture
editor on "Stargate" with editor
Michael Duthie. By working
closely with Michael and Roland Emmerich,
he learned a great deal about how
a picture and its story come together
in the editing process. He
was even able to work one on one with
Roland in cutting some of the scenes
for the film. After "Stargate," he
moved onto "Judge Dredd," again
as a picture editor, but in addition he also started handling the effects
editing for the film. After "Judge Dredd" was finished, Peter was approached
by Peter Winther,then associate producer on "Independence Day," to work
as an effects editor. He did such a good job on ID4 that he was asked back
to work on "Godzilla."
So what is an effects editor?
He or she is the individual responsible
For keeping track of all of the
effects elements in a film. These can
Involve anything from shots of
explosions to all types of model and
miniature shots. Each day Peter
attends the visual effects dailies,
where he will sit with Roland and
our visual effects supervisor, Volker
Engel, and evaluate the "quality"
of the shots filmed the day before.
Just like a picture editor will
look at the best takes for an actor's
performance, Peter too looks at
the quality of an explosion, the
movement of a miniature car or
plane, or simply the overall look of a
model of a building. He,
along with Volker, will choose the best takes
for each element then begin the
long tedious process of cataloging
them.
Once the elements are collected, Peter will turn them into
"picture files" that the CGI animators
and composting artist will use
to create the desired effects shot.
He selects only the portion of the
element or shot needed - not a
frame more or less. The shot is then
changed into bytes via a special
transfer machine that literally scans
a frame of a shot one at a time
- line by line by line. It can
literally take hours to transfer
even just a few seconds of one shot.
Once the images are scanned he
will sit again with Volker at his AVID,
a computerized editing machine,
and actually create a very crude
version of the shot using each
of the necessary elements. He then
takes this "road map" of the shot
and gives it, along with all the
transfers of the shot's elements,
to the animators and/or compositors.
>From this rough idea, the animators
can begin assembling the shot
elements together. Later, Volker
and Roland will fine tune the shot and
make any necessary adjustments.
While the animators are attacking their
assigned shot, Peter is already
onto to the next one, arranging the
elements for their assignment.
One thing that Peter does differently than most visual effects
editors is work closely with the
picture editors to design the basis of
each effects shot. He tries
to make sure that each shot's action or
movement will integrate seamlessly
into the final picture. But none of
this he does alone. His assistant
Alessa "runs the cutting" and without
her he says, "everything would
fall apart." She keeps everything
updated on his AVID, in addition
to keeping the original elements
safely stored and cataloged so
they are easily accessible. Most of the
elements are stored by shot, but
some are categorized by the element
themselves. Some times the visual
effects film crew will shoot generic
explosions, steam elements, people
running or reacting to something,
etc.. Peter and his assistant
can keep these at their fingertips
and instantly insert them into
a shot if need be to help add to the
realism.
Eventually Peter hopes to work strictly
as a picture editor. He did
An exceptional job on cutting the
pilot episode for "The Visitor" and looks to have a bright future ahead
of him.
Next issue, we will continue
to look at the editorial staff and the many challenges that the rest of
the crew faces.
From: Godzilla
1/2/98 17:20
Subject: Production Report #7
GODZILLA
Production Report #7
| Column
One
1) Flying In
|
Column Two
a) A drink that Bond has shaken
|
1) L 2) O 3) C
4) N 5) T 6) Q 7) S 8) G
9) H 10) U 11) F 12) R 13) X 14) Z
GODZILLA
After two more days of filming at Falls Lake, we were back to the Sony Lot.And yes, you guessed it... more Greenscreen. But since we've covered the wonderful world of "Green", I thought I would "talk" a little bit about three other very important groups working on the film. They are the Creature Shop, Centropolis Effects, and VisionArt.
The Creature Shop, headed by Patrick Tatopoulos, the man responsible for the creatures in "Stargate" and the aliens in "Independence Day," has worked around the clock on designing and constructing the new Godzilla. They have actually built a few different scales of the creature to be used according to the shot requirements. I toured the top secret shop again recently, and cannot say enough great things about the work they are doing. The creature is looking amazing! But of course Patrick doesn't do all this alone. He has a crew of over hundred seventy artist and technicians helping with all aspects of production. These men and women are skilled in many different areas of expertise. There are sculptors, mold makers, foam and electrical technicians, mechanical designers, and painting and suit technicians all of whom make an equally significant contribution to the final product. The shop is essentially one large warehouse divided into separate work areas much like an industrial factory but much cooler. There is a giant oven for curing the latex molds, a special vented room for mixing the foam latex, another area painting the eyes and the skin, and there is even an area for working on the big guys inner workings.
As many of you are probably aware by now, Roland and Dean are adding a refreshing realism to this already successful series and character. Not only will the creature be leaner and faster, but he will also benefit greatly from the latest in CGI technology. As I mentioned above, two companies are handling the Computer Generated Images and compositing for "Godzilla." One of them is our very own company, Centropolis Effects, a group composed of a number veterans from "Independence Day." The other is VisionArt, an extremely talented group of artist, who also worked on ID4 and have created effect shots for such projects as "Star Trek: First Contact," "Men in Black" and "Executive Decision."
Each company is using a different
technique to "breath" life into the
creature. Centropolis
Effects is using key frame animation to create
shots of Godzilla. This process
requires the artist to essentially build the
beginning position of Godzilla,
the ending position, and a few of the "key"
movements in between. The
computer will then fill in the rest, thus
creating a designated action.
There is usually some fine tuning, but this process saves hours and hours
of valuable time. VisionArt on the other hand is using a process
called Motion Capture or MoCap. Simply put, this technique involves
placing an actor in a MoCap suit in front of special cameras that record
his movements into a computer. This gives VisionArt's animators a
real time look at how the creatures movements will look. Later, the
CG model of Godzilla is then combined with this information/movements that
were recorded and then the creature moves exactly like the performer did.
Both companies will also composite shots on their super computers for the
film. Compositing is the "merging" of two or more elements together into
one image. For example, a shot of a New York Street and Godzilla
racing down it.
Well, I just watched visual effects
dailies a few minutes ago and the CG
Godzilla shots look awesome.
Even though the artist are still fine tuning
the images, we are seeing some
amazing looking shots of Godzilla stomping through New York and interacting
with our actors. We actually watch VFX shots every day. Roland
sits with the artist in our projection room and runs through the shots
over and over again discussing what he would like to see changed.
The shots are outputted from the computer onto film so he can see what
each one will look like projected. Once all the changes have been
discussed the artist will go off and make their changes and then Roland
will watch them all over again - sometimes even the next day. It
can be a tedious process but the pay off is always worth the extra attention
to detail! Godzilla is looking so life like it's astounding.
In issue #6, I'll tell you about
our last week of filming and some of the
fun shots we did. We'll
also continue to look at the Post Production
process and meet some of the other
departments involved... See you soon.
Subject: GODZILLA #4
********************
GODZILLA
Production Report #4
By Will Plyler
********************
It was
back to nights when we headed out to the Valley to shoot two
sequences at Universal Studios.
Our filming took place at Falls Lake - a
giant outdoor pool located in a
field on the back lot. Normally this large
"cement pond," as the Beverly Hillbillies
would have called it, looks like
a quiet little lake, but we pumped
in thousands of gallons of water to create a mini ocean. We created a storm
by having a guy ride a Jet Ski in circles thus creating waves in the water
and we added lots of smoke (fog) and tons of rain. To rig all of
the special lighting and rain equipment in the air, we brought in six giant
cranes worth over a million dollars each. They raised huge water
bars high in the air, thus covering the entire lake with rain. Eight foot
tall fans ran during the shot to create wind and to blow the rain
for dramatic effect.
At one end of the lake, we built
a full size mock up of a boat landing and
wooden pier located along the shore
of the Hudson River - that's in New
York for those of you who are geographically
challenged. This was for the sequence you might have seen in the
new trailer. Along the opposite side of the pool, we placed a gigantic
painted backing of the night sky which blocked out the city lights of Burbank.
For the other sequence, we faced in the opposite direction to film a full
size mock-up of a boat. It actually "worked" for a few different
boats out sailing together in the wide-open ocean -- with a little redressing
and a name change you'll never know the difference. They come into play
in a rather surprising confrontation with the Godzilla - of course you'll
have to wait to see what comes about. In addition, we even
built some amazingly real miniature boats for a fun special effect
that take place at the end of the sequence - you won't be disappointed.
By the way, look for the names of the boats to honor a very famous comedy
team. The dock we filmed is featured in the new teaser trailer -
which you can download on our website.
Even though our actors had to go
into the water for a "midnight swim," we were
able to stay nice and dry (and loving that!) by using a special piece
of equipment which allowed us to
place the camera right in the middle of the action while keeping us safely
out of the way of the rather large moving boat! It's called a Technocrane.
A Panavision camera is mounted on the end of the crane on a "hot head."
The camera operator sits off to the side and via cables/remote control
is able to follow the action while watching a video monitor. One
of our grips stands next to the Technocrane and can raise and lower the
camera or extend the cranes neck to get the camera exactly where Roland,
our director, wants it. For example, we can be on a tight close up
of an actor's face and then suddenly pull back to a high angle shot looking
down on him as he reacts to his predicament -- all in one smooth shot.
The takes looked great on our video playback monitors, and even better
in dailies the next day. The boat wasn't actually real. Just
the top part that you would see above the water was built. Underneath
were large pontoons which kept it afloat. A cable hidden under water,
and attached to one of the cranes, would pull it through the water.
When we looked back at the footage it looked as if we had filmed the entire
sequence out in the middle of the ocean miles from land.
That's a wrap for now… but next
issue, we'll take a closer look who's
providing some of the fabulous
effects for the film…
Subject: GODZILLA #3
***********************
GODZILLA
Production Report #3
by Will Plyler
***********************
Rear Screen Projection and Green
Screen were the words of the week.
“RP,” as it’s called if you’re
in the know, is exactly what it sounds
like. Since there are times
when it is easier, and more importantly
safer, to film actors riding in
a car, boat, or plane on stage, it is
necessary of course to have images
of streets, etc. showing outside the
windows on a screen behind the
vehicle to “sell.” This gives the
illusion of movement when they
are actually just “parked” on a sound
stage. We used this process
for sequences in which our heroes race
through the streets of New York,
in a car, trying to save the city from
Godzilla.
The procedure was fairly simple.
We placed a real car on a hydraulic
mount which rocked back and forth
simulating bumps on a street think
“Urban Cowboy” but without the
Honky Tonk and beer. Behind the car, a
large screen was hung , and then
behind the screen a special projector
was placed about 35 to 40 yards
away. It projected footage that we
filmed from a speeding vehicle,
driven by a stuntman, through the real
New York streets --- and please
don’t try this at home, or while
visiting Manhattan. When
the footage was played back on the screen, it
looked like the car was racing
down the streets. On the opposite side
or camera side, a smaller screen
was mounted in the air above the
vehicle. Here we projected
different images of buildings filmed from
below. These pictures reflected
in the windows of the car, giving the
shots that extra bit of realism.
Then “on the day,” slang for when the
cameras are running, “fake” rain
was added, and Matthew, Jean, Maria,
and Hank were taken for the ride
of their lives.
To supplement the rear screen, we
used another technique that has been
around for years. As you
may recall, I mentioned in my last report that
Matthew arrives in one of the sequences
in an old sea plane. Again,
rather than putting him in a small
plane with a film crew, we actually
shot his close-ups in a mock up
of the plane on our stage. Outside the
window, we placed a painted sky,
and then blew smoke past the window to
give the sense of flying.
This procedure is commonly referred to as
“poor man’s process.” We
also used this method for filming a few of the
less intense sequences in which
the actors were driving at night. By
bouncing the car a little, and
periodically flashing lights through the
windows we were able to simulate
a ride through the streets of New York
all from Stage 15 in Culver City.
It is a very convincing technique,
which in some cases goes unrecognized
even by an expert eye.
Lastly, green screen. It too
is an aptly named technique. We hung a
120 foot bright green curtain in
an arc along one end of Stage 15. We
then filmed our actors running,
diving, and reacting to number of
different situations which were
not easily, if at all possible, to film
in real life. Once the film
is processed, and scanned into a computer,
our digital compositors can then
remove all of the “green screen” green
from the shot and replace it with
any image we want -- an explosion, a
miniature building that doesn’t
really exist, or more importantly…Godzilla.
In addition to filming our principal actors, we also
filmed scenes of the military, on foot and in Humvees, as they toobattle
to save New York. Even though they are wearing camouflage
outfits, the green in the screen is different enough
to allow us to remove it from the shot without
effecting any other colors.
Once we finished
filming in Los Angeles (mid August), we jetted to the
fabulous and exotic island of Oahu
-- that's in Hawaii for those of you
are geographically challenged.
Based at the ever-lovely Hilton Turtle
Bay (I'm hoping for free room),
we would venture out each morning
before sunrise to start our production
day. We filmed along the North
and North Eastern Shore of the
island. Our locations included Kualoa
Ranch, Kahuku Beach, Kaawa Valley,
and Kualoa Beach Park. Yes,
that's a lotta K's, but then practically
everything named in Hawaii
starts with a K or a W, which makes
getting lost really easy. Part of
the crew flew in from Los Angeles,
but the rest were Hawaiian. Though
our locations were beautiful, we
did go through an ocean of suntan
lotion and fresh water as we fought
the heat and humidity.
The shoot went very well and we
got some terrific footage for scenes of
Matthew Broderick, Jean Reno, Vicki
Lewis, Kevin Dunn, and
Malcolm Danare working on beaches
and in a remote island village as
they look for clues to Godzilla's
mysterious appearance. With the aid
of special military forces, Matthew's
character searches through the
wake of Godzilla's destructive
path in an effort to better understand
the beast's biological origins.
He arrives in the sequence in a
wonderful old seaplane (look for
"G" peg) and is whisked away in
secrecy by the US Military. Of
course you'll have to wait till the movie
comes out to see the awe-inspiring
sights they show him.
Since I keep mentioning what we've
been filming, I felt I should tell
you what a typical day is like.
Each shooting day we receive a "call
sheet." It contains all the pertinent
information we will need for that
day's work - this is generated
by the Assistant Directors. Along the top
is the CREW CALL time. That's when
you have to be on the set to
prepare for filming.
Typically, we have to be there (stage
or location) around 7 am in the
morning - yes, there's a lotta
coffee drinking going on - in my case
Diet Pepsi (another personal plug).
Underneath that is the SHOOTING
CALL. That's the time when we anticipate
getting our first shot off by.
Generally that's an hour and half
to two hours after the crew call (of
course actual times may vary).
This allows for the time required to set
up the camera, position lights,
rehearse the scene with the actors, but
more importantly get some breakfast!!
Catering is the key to keeping
the crew happy.
All right (munch, munch) enough
about food and back to the call sheet.
In the middle is a list of the
scenes to be shot that day. Listed are
the scene numbers, a simple one
line description of the scene(s) to be shot,
the cast members required and the
length of the scene(s) which are
listed by page length. Say, 1/8
a page or 3/8 page, even up to and
beyond three pages. We then have
a total count for the number of pages to be
shot that day. Usually that's no
more than two or three pages though.
Below the scenes list is a list
of the cast members working that day.
They are listed by name, character
name, and the time required for
them to be in make-up and hair
so they can be prepared for shooting
(filming that is). So for example,
Matthew Broderick would be listed
in the cast column, next to his
character name "Nick Tatopoulos." His
status for the day would be "W,"
which stands for work. Then he would
have leave call of 5:50am. A make-up
call for 6:30am. And a set call of
8 am. Pretty glamorous huh?
Then, below all of this is listed
any special equipment or mechanical
effects required for the scenes,
and all of vehicles that are to be in
the scene(s). On the back of the
call sheet is a list of every crew member
working that day, their crew position,
and the exact time they are
required to be there -- another
reminder of when to show up!!! Now
this completed our principle photography
and thus main unit filming.
Once we finished in Oahu, we headed
back to Los Angeles to film even
more.
Next week, I'll make you all
experts on the wonderful world of rear
screen projection. Till then
aloha and mahalo - (that's Hawaiian talk
for good-bye and thank you).
GODZILLA
Date: Mon, 29 Sep 1997 16:13:11 -0700
Subject: Godzilla Weekly #1 GODZILLA Weekly
Production Report #1 by Will Plyler
From New York
to Los Angeles, Los Angeles to Oahu the "Godzilla" film crew has filmed
for 80 days now. Our shooting crew of over 200 men and women has faced
rain, mini twisters, exploding manhole covers, rats, cockroaches, sunburn,
and lots and lots of fish all to bring you the latest incarnation of Godzilla.
And now you can be apart of this ongoing adventure.
Each day during filming, a breakdown
of the previous day's work, or progress report if you like, was distributed.
The production report is a record of the amount of time spent filming the
previous day, the actors and crew members that worked, the
number of feet of filmed exposed
along with other pertinent data, and
most importantly of course, what
time lunch was "called"!
So for the next nine months I'm
going to provide similar information to
you the Godzilla fan. I'll tell
you what we've been filming each
week, how the special effects and
editing are coming along, who the different people are working on the film,
and heck, I'll even tell you
about my lunches (the key to making
it in this town). I'll take you
behind the scenes to learn about
the editing, computer generated imaging, sound mixing, music scoring, and
a whole lot more.
Of course the
first question you may be asking yourself, and if you're not you
should be, is "Who is Will and
what the heck does he know?" Well, if I may talk about "me" for a moment
(a favorite Hollywood topic) I'll let you know what I do on the film. Drum
roll please- I am "The Assistant to the
Executive Producer" of the film.
Pretty impressive title, huh? But what
does all of this really mean? My
boss is responsible for not only overseeing the budget and schedule of
the film but the entire shooting
crew including our special effects
group. My job is to make sure his
coffee mug is filled each day,
the pencils are sharpened, the seat cushion is fluffed, and the air conditioning
temperature is set to a perfect
73.52 degrees. All right I'm just
kidding: he doesn't drink
coffee. No, in reality it's my
job to help him keep up with all that, so that means there's very little
that goes on with the film that I don't know about- which is good news
for you.= Since this is my first report I should probably
catch you up on what's been happening
so far.
As you probably
know by now, the movie was written by Dean Devlin and Roland Emmerich.
Roland is directing and Dean is producing. We started filming in New York.
Manhattan to be exact, on May 3rd 1997. The film has an all
star cast including (but not limited
too) Matthew Broderick, Jean Reno, Maria Pitillo, Hank Azaria, Kevin Dunn,
Arabella Field, Michael Lerner, Philippe Bergeron, Vicki Lewis, Doug Savant,
Harry Shearer, and Malcolm Danare.
Shooting took place from Saturday
through Wednesday. This allowed us to
have at least two "weekend" days
in our shoot so that we could receive permission to film at sites unavailable
during the week, like Wall Street and the South Street Seaport. All of
our exterior shoots involved rain. And for your
information, rain equals pain.
A pain in the butt. a pain in the
neck and a pain on the dry cleaning
bill. When we wet an area down we really wet it down. Our mechanical effects
crew used huge cranes to
raise special water pipes over
the sets. They would then pump hundreds
of gallons of water onto the set
to create rain, even if it was already raining! Filming went very well
and New York looked great.
We returned to
Los Angeles on May 26th. Shooting continued bright and early at 7:30 am
on the 27th at the Sony Studios in Culver City. Most of our filming took
place on Stage 15. There were as many as eight sets at a time on that stage.
From a New Jersey apartment to a New York roof top to the bridge of a giant
ship we covered the stage floor from wall to wall. Additional sets were
constructed on Stages 27, 29, and 30 - each with one gigantic set. Some
of our sets were over five stories high.
Not only did we film on the Sony Lot, but we also spent a few weeks in
downtown Los Angeles, using locations to double for New York City. With
some simple redressing (changing advertisements, covering street signs,
and a dozen or so yellow cabs) we were able to create very convincing New
York streets right in the heart Los Angeles.
Since downtown
LA is much less congested at night than New York, it was
easier to film our more complicated
and exciting chase sequences through the streets here. In addition to our
main unit filming, we had a second unit filming extra footage to enhance
battle scenes as well as provide many of the spectacular shots you will
see that are too time consuming for our first unit to film. When all is
"shot" and done, we will have filmed over 400,000 feet of film, and that's
not including all film for the special effect shots. I'll tell you more
about our 2nd Unit in later issues.
So there's your first taste of "Godzilla". I hope you, the reader, will
take time to write me about questions you have about the making of the
movie. I will tell you everything I can, but some things are secret till
next Memorial Day when
Godzilla hits the silver screen.
Next week, I'll cover our filming
in Hawaii and maybe even throw in a
few tanning tips.
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